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- Big Mean Folder Machine 2 For Mac free. download full Version
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- Big Mean Folder Machine 2
- Big Mean Folder Machine 2 For Mac free download. software
Every so often on this blog, we like to feature tutorials of classic organizing tools that help you be just a little bit more efficient in your everyday life. Today’s post is all about one such tool, the wonderful automator known as Big Mean Folder Machine a.k.a. BMFM. If you haven’t use this program yet, you’re in for a treat because this handy dandy little program is about as user-friendly as it gets. Now, we don’t make any commissions off this post and we aren’t affiliated with the makers in any way, but we are featuring it because we love it so much and we hope you will too! Enjoy!
Why Use an Automator like Big Mean Folder Machine?
As a digital organizer, I often come across messes in various stages, and more often than not, those messes include an infinite number of files and folders. Sometimes it’s only photos, but many times it’s also a compilation of music files, PDFs, and various downloads that have yet to be organized. So how does one attack all of this without losing one’s sanity? Well, there are obviously many ways to get to the same end result, but one way to shortcut the process is by using an automator to help classify the content. This is where Big Mean Folder Machine comes in.
Big Mean Folder Machine, or BMFM to those of you who are fans, is made by the same fantastic people who brought you A Better Finder Rename, and A Better Finder Attributes (we’ll get to those two in different blog posts). It’s a program for Mac computers that lets you automate some of your folder work, like splitting and merging folders automatically. Got your attention, didn’t I? Well, keep reading and prepared to be amazed. 😉
How to Use Big Mean Folder Machine to Split Folders Automatically
I can’t show you everything that this program can do because I’d be writing for months, but one of my favorite features is the split option, so that’s what I’ll be sharing with you in this post. This means that you can take one folder and split it into many folders based on a specified criteria.
As an example, let’s say you have one massive folder on your computer called “Important Files.” In it are the 60 ebooks you downloaded and swore you’d read someday, along with the photographic remains of 2785 family trips to which you brought your
camera. Actually scratch that. ….”to which the whole family brought their cameras / phones.” Yep, that’s much more realistic. To make a long story short, you now have north of 100,000 files from various sources in a giant mess, and you’re really dreading sorting them out. What to do? Well, if you use BMFM, you don’t really have to sort them out at all. You can let this program batch-process the files into folders automatically, and arrive at a fairly organized folder structure very quickly. A rough draft, sure, but still much closer to bliss.
Let’s take a look at this more in-depth, shall we?
Step 1: Download and Open BMFM
You can download and purchase BMFM here. It’s $14.95 to purchase the program on its own, or $34.90 if you get it with the bundle that includes the other two programs as well. Before we move on, let me point out that this is a steal! For what you can do with these three programs combined, it’s money well spent. Once you have BMFM installed on your Mac, click to open it. You’ll arrive at the welcome screen (see below). Click to select the Split files into multiple folders option and then hit continue.
In step one, decide whether you want to split or merge folders.
Step 2: Select Your Source
The next step is to pick the source. In other words, where’s the mess? You click the little plus sign at the bottom right of the screen and find the folder on your computer. Add it, so that it shows up in the list. You can add multiple folders and paths if you want, and you can also include any subfolders that may be located under the root folder.
Step 3: Choose Your Scheme
The beauty of Big Mean Folder Machine is the availability of options that help you organize. On screen number three, you pick a splitting scheme, meaning how you want the program to handle your files. If you pick Split into hierarchies, BMFM will organize your files based on criteria like names or dates. You can also choose Split into batches, which lets you create folders based on a specific size or count. I usually pick the first one, but I imagine the second one could be useful as well, for example if you’re putting something on DVDs where you only have a certain amount of storage available (and you need to split up your content to fit it all).
In step three, choose how you want to process your content.
Step 4: Choose Splitting Criteria for Level One
This probably sounds more complicated than it is, but in step 4, you’ll need to specify the criteria for the first level of the hierarchy. This means that you tell the program what to look for first when it’s organizing the top level. In other words, how do you want your files to be split up? Are you dividing your files up by name? by file type? by creation date? If you’re working with folders that are organized by last names, like I know some of my genealogy clients do, you’d pick First letter of the file name. To separate photos from videos, you’d pick File type, and to have them chronologically sorted, you’d pick a any of the date patterns.
I usually create a custom string based on either the shooting date or the file creation date, depending on what types of files I’m working with. To do that, I pick the last option called Custom, and set the pattern I want by defining the placeholders. I tend to do a YYYY-MM-DD (year-month-date) sequence to start. Sometimes you only need a year and month, but if you have a giant folder full of miscellaneous files, it’ll be better to sort them out completely first so you don’t get a bunch of conflicts.
Here’s what that looks like:
You can create a custom criteria to suit your preferences.
In this example, I’m setting a YYYY-MM-DD sequence.
Keep in mind that if you’re working with scanned photos, the time stamps will be off unless you’ve adjusted them. I could go into a longer discussion on this, but just keep in mind that a file that has been scanned will reflect the date it was scanned, not the date the photo was taken, so if you organize scanned photos by date, it’s not going to work correctly unless you have edited the timestamp beforehand. More on that in another post.
Remember to Pick a Case
In this step, you also have to pick a case – upper or lower – that is. You can pick from a few different options, but if you’re working mainly with dates, it doesn’t really matter what you choose. It’s more for when you’re working with names that this matters. I usually have it set to Sentence case as a default.
Also remember to pick a case, so your structure looks neat!
Step 5: Choose Splitting Criteria for Level Two
Next, you have to set the criteria for the next level, meaning that if you want subfolders, you can specify that here. I like to keep things as simple as possible, so I usually click the options that says Create a second hierarchy level only if there are more than [x number] of files in the first level folder. I set the number to 100 because beyond that number you have to scroll quite a bit. You can pick any number you feel is adequate.
In step five, choose the criteria for level two of your hierarchy.
You also set the criteria that the program should look for when that second level happens – the same way you did in the first level. If you’re first organizing by date, you could do a sub-level by the hour and minute to get photos into a certain order. This can help order event photos, like those from weddings and graduations. For you genealogists out there, you can first organize by name, and then break it down further into file types or year. Any combination is possible here, so use your imagination!
Step 6: Choose Splitting Criteria for Level Three
Next up is level three, which is another set of subfolders. Rinse and repeat, just like in step 5.
In the next step, choose the criteria for level three of your hierarchy.
Step 7: Choose Splitting Criteria for Level Four
Yep, you guessed it. This is the last possible level down, but I rarely use more than one or two. However, if you have a gazillion files, it could come in handy, so it’s there if you need it. Repeat step 5 as needed to set the rules for this level.
Finally, choose the criteria for level four of your hierarchy.
Step 8: Resolving Conflicts
You’ll also get prompted for how you want to handle conflicts as they arise, for example in file names or date stamps. In some cases, especially when working with dates, the time stamp may be missing completely. In those cases, what should happen? This is what you specify here. In this scenario, I’ve specified that if the program can’t find the date the photo was taken, it should look for the file creation date instead. Isn’t that exactly the same thing? Unfortunately not. If this is confusing to you, fear not! We have a blog post called What’s With All the Dates? scheduled for later this year. Pin this post and I’ll link it when it’s ready.
Specify what the program should do when it comes across conflicts.
Step 9: Choose a Destination
Next, you have to pick where the newly organized structure should go. You can’t organize into the same folder as the files live in right now, so just create a new one in a good location. Someplace you can remember. The easiest way to handle this is to have the original files in a folder called Original Mess, and create a destination folder called Better-Than-It-Was-Before Mess, or something similar. lol
Select a destination folder that you can find easily!
Step 10: Move or Copy?
Should the program move the actual files or just copy them into an organized folder someplace new? Well, that’s up to you, but whenever I work on one set of files that I want to keep as one set of files (a.k.a. a work-in-progress), I choose Move. Whenever I’m working on something for a client, I tend to keep the original mess intact and Copy the files over into a structure that I can work on separately so I can revert to the original in case of emergency.
Decide whether you want to move or copy the files to the destination folder. I usually “move” to avoid creating duplicates.
Step 11: Run the Sort
If you’ve gotten to this point, you’re all set to run the program. There will be an option to show a preview of what it’ll look like, but I usually keep that option turned off. If you have a lot of files, it’ll significantly slow down the process and your computer, and it might even freeze up, so try to resist the temptation.
Run the process without a preview if you can resist it!
Once you’re ready, hit Continue. Then sit back, relax, and watch the magic happen!
The sort will usually take less than a minute, but it depends on how many files and folders you have included!
And Voilà! A minute or so later (sometimes much less), you’ll have an seemingly organized folder structure! It won’t be perfect, but at least you didn’t have to do this file by file. Can you say “time-saver”?
The end result in this example is a structure based on the date the photos were taken.
Step 12: Exit or Start Over
Once the sort is finished, your original folder should be empty and your destination folder overflowing with a delicious new folder structure ready to be backed up (that is, if you chose the Move option)! At that point, you’ll have the option to start over with a new collection, or quit the program. If you’re more comfortable running the program one step at a time instead of in multiple levels, you can do that, but it’s not all that hard to specify all the levels to run it all together. It just takes a little bit of practice.
Wanna Merge? You Can!
Another great use of BMFM is to merge folders. Let’s say you have a gazillion folders, but you just want one great one. You can do that, and it’s pretty much the same steps but conceptually in reverse. This comes in handy if you have a ton of empty folders, or if some other export messed with your folder structure. Instead of following the Split option, follow the Merge option, and you’ll figure it out in no time!
We Hope You Give It a Shot!
We hope you enjoyed this tutorial! Big Mean Folder Machine is a classic favorite that you can use for all types of files, so even if you’re not a fan of native organizing when it comes to your photos, perhaps you’ll give it a shot with your music collection or your other files? And if you do, don’t forget to leave us a comment below and let us know how you did!
What say you, readers? Are you ready to try BMFM yet? or have you already used it enough to call it a favorite?
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Telltale Games (2009)
|Platform(s)||Atari ST, Amiga, DOS, Windows, Classic Mac OS, macOS, Mega-CD, PlayStation 2, XBLA, WiiWare, PSN, iOS|
|First release||The Secret of Monkey Island|
|Latest release||Monkey Island 2: LeChuck's Revenge − Special Edition|
Monkey Island is a series of adventure games. The first four games in the series were produced and published by LucasArts, now known as Lucasfilm Games. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of Governor Elaine Marley. Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets.
The first game in the series was created as a collaborative effort among Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer, who also worked on the first two games, would enjoy success on other games before they both left LucasArts. The rights to Monkey Island remained with LucasArts, and the third and fourth games were created without direct involvement from the original writing staff. Dave Grossman was the project leader of the fifth game in the series and Ron Gilbert was involved with the first design of the game.
The Monkey Island series is known for its humor and 'player-friendly' qualities. The player cannot permanently place the game in an unwinnable state or cause Guybrush to die without great effort. This 'player-friendly' approach was unusual at the time of the first game's release in 1990; prominent adventure-game rivals included Sierra On-Line and Infocom, both of which were known for games with sudden and frequent character deaths or 'lock-outs'. LucasArts itself used such closed plot paths for its drama games like Indiana Jones and the Last Crusade: The Graphic Adventure (1989), but preferred the open format for other humor-oriented adventure games such as Sam & Max Hit the Road (1993) and Day of the Tentacle (1993). After Monkey Island 2: LeChuck's Revenge in 1991, the series went in hiatus until 1997, when it resumed with The Curse of Monkey Island. After the fourth entry, Escape from Monkey Island, the franchise again went on hiatus, though numerous rumors persisted about a revival until the announcement of Tales of Monkey Island by Telltale Games in early 2009.
Much of the music of the games is composed by Michael Land. The score largely consists of reggae, Caribbean and dub-inspired music.
The series also tends to break the fourth wall, as several of the characters acknowledge that they are in a video game.
Each of the games takes place on fictional islands in the Caribbean around the Golden Age of Piracy sometime between the 17th and 18th centuries. The islands teem with pirates dressed in outfits that seem to come from films and comic books rather than history, and there are many deliberate anachronisms and references to modern-day popular culture.
The main setting of the Monkey Island games is the 'Tri-Island Area', a fictional archipelago in the Caribbean. Since the first game in the series, The Secret of Monkey Island, three of the games have visited the eponymous island of Monkey Island, while all have introduced their own set of islands to explore. Monkey Island 2: LeChuck's Revenge features four new islands, but does not return to Monkey Island until the final cutscene. The Curse of Monkey Island introduces three, and Escape from Monkey Island, which revisits some of the older islands, features three new islands as well. As such, the 'Tri-Island area' actually comprises a total of 13 visitable islands. Tales of Monkey Island takes place in a new area of the Caribbean called the 'Gulf of Melange'.
The main islands of the Tri-Island Area are Mêlée Island, Booty Island, and Plunder Island governed by Elaine Marley in place of her long lost grandfather, Horatio Torquemada Marley. Elaine moves from island to island at her convenience, though she considers her governor's mansion on Mêlée Island, the capital island of the area, as home.
Other islands in the region are considered under the umbrella of Tri-Island Area as well, even though not directly governed by Elaine include: Lucre Island, Jambalaya Island, Scabb Island, Phatt Island, Hook Island, Skull Island, Knuttin Atoll, Blood Island, Spittle Island and Pinchpenny Island.
The Gulf of Melange has its own set of islands: Flotsam Island, the Jerkbait Islands (Spinner Cay, Spoon Island, Roe Island), Brillig Island, Boulder Beach, Isle of Ewe, and the Rock of Gelato.
Monkey Island and Dinky Island are not officially part of any island area, but nonetheless are central to the series' overall back-story and canon.
The games have a wide cast of characters, many of which reappear throughout the series. Each entry in the series revolves around three main characters: the hero Guybrush Threepwood; his love interest Elaine Marley; and the villain, the Demon/Zombie/Ghost pirate LeChuck. Several other characters such as the Voodoo Lady, Stan the salesman, Murray the Demonic Talking Skull and Herman Toothrot make multiple appearances within the series as well.
Ron Gilbert's two main inspirations for the story were Disneyland's Pirates of the Caribbean ride and Tim Powers' book On Stranger Tides. The book was the inspiration for the story and characters, while the ride was the inspiration for the ambiance. '[The POTC Ride] keeps you moving through the adventure,' Gilbert said in an interview, 'but I've always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships. So with The Secret of Monkey Island(TM) I wanted to create a game that had the same flavor, but where you could step off the boat and enter that whole storybook world.'
Several specific references to the ride are made throughout the series, including a puzzle in the second game based on the ride's famous Jail Cell/Dog With Keys scene (the dog in the scene is even named Walt). The banjo music in the opening menu of the third game is also very reminiscent of the banjo music at the beginning of the ride. Additional references are made to Disneyland and theme parks in general throughout the series, including Guybrush finding an E ticket.
|1990||The Secret of Monkey Island|
|1991||Monkey Island 2: LeChuck's Revenge|
|1992||The Secret of Monkey Island, remastered CD-ROM edition|
|1996||Monkey Island 2: LeChuck's Revenge, remastered CD-ROM edition|
|1997||The Curse of Monkey Island|
|2000||Escape from Monkey Island|
|2009||Tales of Monkey Island|
|The Secret of Monkey Island: Special Edition|
|2010||Monkey Island 2: LeChuck's Revenge: Special Edition|
The Secret of Monkey Island
The series debuted in 1990 with The Secret of Monkey Island on the Amiga, MS-DOS, Atari ST and Macintosh platforms; the game was later ported to FM Towns and Mega-CD (1993). A remake version with updated graphics and new voiceovers was released for PlayStation Network, PC Windows, Xbox Live Arcade and OS X. An iPhone version was also released on July 23, 2009.
The game starts off with the main character Guybrush Threepwood stating 'I want to be a pirate!' To do so, he must prove himself to three old pirate captains. During the perilous pirate trials, he meets the beautiful governor Elaine Marley, with whom he falls in love, unaware that the ghost pirate LeChuck also has his eyes on her. When Elaine is kidnapped, Guybrush procures crew and ship to track LeChuck down, defeat him and rescue his love.
Monkey Island 2: LeChuck's Revenge
The second game, Monkey Island 2: LeChuck's Revenge from 1991, was available for fewer platforms; it was only released for PC MS-DOS, Amiga, Macintosh, and later for FM Towns. A Special Edition version, in a similar style as The Secret of Monkey Island: Special Edition, was released in July 2010 for iPhone, iPad, iPod Touch, Mac, PC, PS3 and Xbox 360.
As Guybrush, with a treasure chest in hand, and Elaine hang onto ropes in a void, he tells her the story of the game. He has decided to find the greatest of all treasures, that of Big Whoop. Unwittingly, he helps revive LeChuck, who is now in zombie form. Guybrush is eventually captured by his nemesis, but escapes with help from Wally and finds the treasure only to find himself dangling from a rope, as depicted at the beginning of the game. As Guybrush concludes his story, his rope breaks and he finds himself facing LeChuck, whom he finally defeats using voodoo. The surrealistic ending is open to a number of interpretations. In the manual of The Curse of Monkey Island, it is stated that Guybrush falls victim to a hex implemented by LeChuck.
The Curse of Monkey Island
The Curse of Monkey Island, the third in the series, was exclusively available for PC Windows in 1997 after a 6-year hiatus. The Curse of Monkey Island was released after what could be said to be the biggest technological change in the gaming industry. This new era saw the advent of digital audio, CD-ROM technology, and advancements in graphics.
Monkey Island I and II were originally released on floppy discs with text dialog only.The visuals of the third installment was also an advance over the old game, using a cel animation style. The Curse of Monkey Island is the only game in the series to feature this style of animation; subsequent games used 3D polygon animation.
Guybrush unwittingly turns Elaine into a gold statue with a cursed ring, and she is soon stolen by pirates. He tracks her down before searching for a ring that can lift the curse. LeChuck appears in a fiery demon form, and is on the heels of Guybrush until a stand-off in LeChuck's amusement park ride, Monkey Mountain.
Escape from Monkey Island
Escape from Monkey Island, the fourth installment, was released in 2000 for PC Windows, and in 2001 for Macintosh and PlayStation 2.
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When Guybrush Threepwood and Elaine Marley return from their honeymoon, they find that Elaine has been declared officially dead, her mansion is under destruction order, and her position as governor is up for election. Guybrush investigates and unearths a conspiracy by LeChuck and evil real estate developer Ozzie Mandrill to use a voodoo talisman, 'The Ultimate Insult,' to make all pirates docile in order to turn the Caribbean into a center of tourism.
Tales of Monkey Island
Tales of Monkey Island is the fifth installment within the series, co-developed by Telltale Games and LucasArts, with a simultaneous release both on WiiWare and PC. Unlike other installments, Tales is an episodic adventure consisting of five different episodes. The first episode was released on July 7, with the last one released on December 8, 2009.
During a heated battle with his nemesis, the evil pirate LeChuck, Guybrush unwittingly unleashes an insidious pox that rapidly spreads across the Caribbean, turning pirates into zombie-like monsters. The Voodoo Lady sends Guybrush in search of a legendary sea sponge to stem the epidemic, but this seemingly straightforward quest has surprises around every corner.Tales of Monkey Island was also released on PlayStation Network as a bundle for US$20.00.
Future of the series
In November 2011, when CEO of Telltale games Dan Conners was asked a question about another season of Monkey Island, he replied: 'I wish we had the rights to do more Monkey but we don't. Right now what I gather is LA is focused on building AAA titles internally but honestly we don't talk much these days.'
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There had also been some speculation on Telltale Games forums about a possible sequel to Tales of Monkey Island, although this was dismissed by Gilbert, who stated, 'Basically, when we were working on Tales, I understood that ... I'm too old for that job now' in an interview with Edge in March 2010. The Tales team claims that, despite a considerably increasing fanbase since 2009–10, there are not any plans to continue the series within the next five-year interval. In 2018 Telltale Games closed down.
With the purchase of LucasArts by The Walt Disney Company in 2012, the rights to the franchise are now property of Disney. Ron Gilbert has been quoted in November 2012 as not being optimistic about the franchise's future, believing that Disney might abandon the franchise in favour of Pirates of the Caribbean; however, in December 2012, he was also quoted as wishing to contact Disney, hoping to 'make the game he wants to make'.
In May 2016, Disney Interactive announced that they would cease production on gaming and transition to a licensing model. Gilbert then took to Twitter on 23 May 2016 to express a desire to buy back the franchise saying 'Please sell me my Monkey Island and Maniac Mansion IP. I'll pay actual money for them.'. In 2017, fans of the series launched an online petition in support of Ron Gilbert, asking Disney to sell the franchise to him; as of May 2020, the petition has gathered about 26000 signatures.
In June 2021, the Rareware title Sea of Thieves got its 'A Pirate's Life' update. Although the update mostly focuses on Disney's Pirates of the Caribbean franchise, there are multiple references to the characters and locals from the Monkey Island franchise found in journals scattered around the wreckage of The Headless Monkey found during the update's first Tall Tale. According to the journals, Guybrush and Elaine Threepwood are celebrating their honeymoon somewhere upon the Sea of Thieves.
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Shortly after Pixar, a spinout from Lucasfilm, found success with the first Toy Story film in 1995, there had been a push across Hollywood for more digitally animated films. Lucasfilm's Industrial Light & Magic (ILM), in the midst of transitioning from practical to digital effects, offered its services for producing these films to other studios. One of the first projects they tried to work on was with Universal Pictures to revive the Universal Classic Monsters line with a film called Frankenstein and the Wolfman. While several scripts and preliminary art was produced for this film, shake-ups at Universal due to the financial failure of Babe: Pig in the City led to changes in leadership for the film and ultimately its cancellation.
David Carson, who had been set to direct Frankenstein and the Wolfman but left after the Universal shake-up, came back to ILM with the idea of an animated film based on the first Monkey Island game around 2000. With initial support from ILM, Carson worked an initial script with Corey Rosen and Scott Leberecht as to pitch the idea to Amblin Entertainment, the production company owned by Steven Spielberg. Spielberg had told Carson that he had previously told George Lucas that he should have made a Monkey Island movie years before, and other meetings with Amblin went well to proceed to further screenwriting work. The rest of ILM's story department was brought in to help write, including Steve Purcell, but this team worked separately from the writers that were developing the actual games, creating a disconnect between story the film was going with and the narrative already established in the video game series. As they continued to work out the screenplay, the direction of the film continued to verve further from the video game series, including at one point where Spielberg had suggested the game be about the monkeys on Monkey Island instead of the pirates. According to Carson, the lack of a creative direction at this point led to the film being shelved at ILM.
Details about the film were first revealed publicly in 2011 as part of the Monkey Island Special Edition Collection which included some of the film's concept art, storyboards, and scripts.
It had been rumored that Ted Elliott and Terry Rossio had been involved in the writing of the Monkey Island script which they subsequently used as the basis for the first Pirates of the Caribbean film. Both Elliott and Rossio had been to ILM and were shown parts of the Monkey Island script, around the same time they were working on their script for Pirates. When Pirates was released, many fans of the Monkey Island series made comparisons of parts of the film to the games, and when news of the cancelled film first arose in 2011, the potential connection of Elliott and Rossio to the Monkey Island script started. Both Carson and Rossio stated that many of the tropes in both Monkey Island and Pirates are based on the classic pirate movies and that there was no direct reuse of the cancelled Monkey Island film in Pirates.
The games in the series share several minigames, puzzles, in-jokes, and references.
Each game contains a map puzzle, wherein Guybrush must use an unconventional map to find his way through a maze. The first game features a set of dance instructions that point the way through the dense forest of Mêlée Island to find the Island's fabled treasure. In the second game, Guybrush must use a song from a dream sequence to find his way through LeChuck's dungeon. The third game is the reverse of this, as the instructions the player receives are traditional directions and need to be used on a theatre light board. The fourth game has a set of directions based on time, and the fifth based on animal sounds and the direction of the wind and finally a map to get one of the items needed for 'The Feast of the Senses'.
Each game features a sequence of some sort, where players must gather the ingredients to create an item. Then, later in the game, the player has to create the item again, but this time around with improvised materials. In 'Secret', Guybrush must brew a voodoo concoction but, lacking ingredients, must improvise with the contents of his inventory, leading to amusing puns. In Monkey Island 2, at two points of the game, Guybrush has to create a voodoo doll, one of Largo LaGrande with legitimate ingredients, and one of LeChuck with improvised ingredients. The same goes with the hangover medicine in 'Curse' and the Ultimate Insult in 'Escape'. 'Tales' starts with Guybrush having to obtain fizzy root-beer then dropping it and him having to instead put together some fizzy root-grog. Later 'Tales' requires Guybrush to put together a 'feast of the senses' to increase the size of La Esponja Grande, and later track down a reversed recipe for the 'diet of the senses'.
Each game also contains a minigame based on learning and repetition of a sequence in order to become more proficient: Insult Sword fighting in the first and third games, a number-based 'password' as well as a spitting contest in the second, banjo fighting in the third, insult arm wrestling and Monkey Kombat in the fourth, and Pirate Face-Off in the fifth. The first, second and fourth games also feature a puzzle which involves following another character through several locations, a trick also used in Indiana Jones and the Fate of Atlantis. Some other minigames include naval cannon battles, and platform diving.
Pop culture references
The Monkey Island series is full of spoofs, in-jokes, humorous references, and Easter eggs: so many, in fact, that entire web sites are dedicated to their detection and listing.
Running gags include lines such as 'Look behind you, a three-headed monkey!', the introduction 'My name is Guybrush Threepwood and I'm a mighty pirate', 'How appropriate, you fight like a cow', 'I'm selling these fine leather jackets' (a reference to Indiana Jones and the Last Crusade: The Graphic Adventure), and 'That's the second biggest [object] I've ever seen', a catchphrase from the TV series Get Smart (and in EMI 'That's the second largest... No, that IS the largest conch shell I've ever seen!'), and the astounding fact that Guybrush can hold his breath for ten minutes.
The Secret of Monkey Island poked fun at rival company Sierra's game-over screens. For example, when Guybrush falls off a cliff, a 'game over' window appears, but then Guybrush bounces back to the top of the cliff, explaining that he landed in a 'rubber tree'. Also, when Guybrush stays underwater for more than ten minutes, he dies and a 'game over' dialog box identical to that of Sierra's King's Quest series appears, giving the player an option to restore a saved game and jokingly stating: 'Hope you saved the game!'
The 'stump joke' made fun about the use of multiple floppy disks for one program, but was not initially recognized by gamers as a joke. In 'The Secret of Monkey Island', Guybrush comes across a passageway hidden beneath a stump, at which point a screen says to insert Disk No. 114. Later, in 'The Curse of Monkey Island', Guybrush looks through a crack in the ceiling of an underground crypt to find himself peeking out of the same stump.
Ron Gilbert has openly admitted that sections of Monkey Island 2 borrowed extensively from the original Pirates of the Caribbean Disneyland ride, such as the famous 'dog holding the keys to the jail-cell'. He has also said that he thought the second movie (Pirates of the Caribbean: Dead Man's Chest) may have 'borrowed' from the Monkey Island series. The opening menu banjo music in Curse is also very reminiscent of the beginning of the Disneyland ride.
Each game in the series features cameo appearances by Steve Purcell's characters Sam & Max, who were featured in their own LucasArts adventure game, Sam & Max Hit the Road. These are replaced by the purple tentacle from yet another LucasArts adventure game Day of the Tentacle in the special edition versions.
There are many comic references to various Lucas projects, especially Star Wars. For instance, in Monkey Island 2 the Voodoo lady exclaims, 'I just felt a sudden disturbance in the Force, as if a tiny, tiny voice just called out in fear,' as an homage to Obi-Wan's speech in Star Wars: A New Hope. In Curse, when the player clicks on the fort that has been damaged by cannon fire from LeChuck's ship, Guybrush replies 'That's funny, the damage doesn't look as bad from out here,' which is a line spoken by the droid C-3PO in the same Star Wars film. When trying to gain access to the Brimstone Beach Club on Plunder Island, Guybrush attempts to use a 'Jedi mind trick' on the Cabaña Boy at the entrance. In Part V of Curse, LeChuck says to Guybrush during the opening dialogue 'Search yer feelings, you know it to be true!', to which Guybrush replies 'Oh no! It can't be!', lines that mirrored the dialogue between Darth Vader and Luke Skywalker in Star Wars V: The Empire Strikes Back. This scene is also reenacted at the end of Monkey Island 2 almost verbatim.
In LeChuck's Revenge, the Governor of Phatt Island, Governor Phatt, says in his sleep 'Be careful with those snacks, Eugene.' in reference to the Pink Floyd song 'Careful With That Axe, Eugene.'
The Secret of Monkey Island
None of the games explicitly reveal the 'Secret of Monkey Island' (although creator Ron Gilbert has stated that the secret was not revealed in any of the games, and that the true secret would be revealed if he got to work on the fifth entry in the series). LeChuck himself, when asked in the second and third games, refuses to answer the question; Guybrush can eventually prod LeChuck to confess that he does not know what the secret is.
Gilbert stated that he never told anyone what the true secret of Monkey Island is. Gilbert stated in a 2004 interview that when the game was originally conceived it was considered 'too big', so they split it into three parts. He added that he 'knows what the third [part] is' and 'how the story's supposed to end,' indicating that he had a definite concept of the secret and a conclusive third game.
The team behind Escape from Monkey Island attempted to resolve the issue by showing that the Giant Monkey Head was actually the control room of a Giant Monkey Robot. The cut-scene in which the revelation was made is called 'The Real Secret of Monkey Island'.
- ^Gilbert, Ron (September 20, 2004). 'On Stranger Tides'. Grumpy Gamer. Archived from the original on July 23, 2013. Retrieved April 17, 2006.
- ^'The Secret of Creating Monkey Island – An Interview With Ron Gilbert, excerpt from LucasFilm Adventurer vol. 1, number 1, Fall 1990'. scummbar.com. June 16, 2004. Archived from the original on June 10, 2011. Retrieved May 22, 2011.
- ^LucasArts (June 1, 2009). 'The Secret of Monkey Island: Special Edition product page'. LucasArts. Archived from the original on June 2, 2009. Retrieved June 1, 2009.
- ^Description by ponii.
- ^'Tales of Monkey Island'. Telltale Games. Archived from the original on June 5, 2009. Retrieved August 13, 2012.
- ^Jason (November 20, 2011). 'Dan Connors – he's here for you, man'. The International House of Mojo. Archived from the original on November 28, 2011.
- ^Ben Maxwell (July 14, 2010). 'Interview: Ron Gilbert – Edge Magazine'. Next-gen.biz. Archived from the original on October 30, 2010. Retrieved August 13, 2012.
- ^Khan, Imran (September 21, 2018). 'Narrative Adventure Studio Telltale Games Essentially Closes Down'. gameinformer.com. Retrieved September 21, 2018.
- ^Crecente, Brian (September 24, 2018). 'How Masterful Narrative Game Makers Telltale Suddenly Lost Everything'. Variety. Retrieved September 24, 2018.
- ^Yin-Poole, Wesley. 'Ron Gilbert wishes he owned Monkey Island and Maniac Mansion'. Eurogamer. Archived from the original on January 3, 2013.
- ^'Monkey Island creator will talk to rights owner Disney about new game plans'. Eurogamer. Archived from the original on January 15, 2013.
- ^Ron Gilbert [@grumpygamer] (May 23, 2016). 'Dear @Disney, now that you're not making games, please sell me my Monkey Island and Mansion Mansion IP. I'll pay real actual money for them' (Tweet). Archived from the original on July 20, 2016 – via Twitter.
- ^Hughes, Matthew. 'Monkey Island fans are begging Disney to sell the rights back to its creator'. The Next Web.
- ^ abcdYarwood, Jack (February 22, 2021). 'Spilling the secrets of the canceled Curse of Monkey Island movie'. Polygon. Retrieved February 22, 2021.
- ^Staff (September 2009). 'Tails from Monkey Island'. Retro Gamer. Imagine Publishing (70): 28–35.
- ^'Archived copy'. Archived from the original on May 6, 2016. Retrieved October 12, 2015.CS1 maint: archived copy as title (link)
- ^Ron Gilbert (June 24, 2006). 'The Monkey Island Movie'. Grumpy Gamer. Archived from the original on March 3, 2008. Retrieved March 31, 2008.
- ^Greg Kasavin (June 30, 2006). 'Designer Threads feat. Ron Gilbert'. Archived from the original on September 30, 2007. Retrieved May 23, 2007.
- ^'The Monkey Island SCUMM Bar – Just Monkey Island'. Scummbar.com. Archived from the original on September 11, 2012. Retrieved August 13, 2012.
- ^Idle Thumbs, Ron Gilbert Speaks: Part 2Archived November 22, 2005, at the Wayback Machine
- ^'Wikipedia'. www.wikipedia.org. Retrieved October 27, 2021.
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